By enormo.us on January 5th, 2012 |
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Well it’s around that time of year where enormo.us is looking to hire creative types and interns.
Heres what we are looking for:
Motion Graphics Artist/Animator
You could be a jr. enormo.us motion master if:
- After Effects is your homeboy
- Flash is your best friend
- You scour vimeo for motion graphics inspiration on the reg
- If you enjoy shooting and editing video (BONUS)
Designer
You could be a jr. enormo.us designer if:
-You have a passion for art and making things look REEALLLYY good
-You are highly bothered when things around you don’t look REALLLY good
-The ability to navigate Adobe Photoshop or similar design programs
-The ability to accurately convey ideas in your head and transform them into full featured designs
- Think that design is not limited to paper or a computer screen
-Are versatile like a shape shifter and can emulate a variety of design styles
Project Manager
With all these creative people running around we will inevitably need some people who actually have their sh*t together. You would be a good project manager if:
- The job descriptions above didn’t scare you off
-You enjoy working with people
- You consider yourself to be an organized person
- You wrote the book on InboxZero
Technicalities
Send all information to [email protected]
Portfolios, websites and examples of previous work (could be school or anything else) is very important, so is being awesome.
Some paid positions are available. Full/time and part/time.
An internship for enormo.us can count as class credit
If you don’t fit into any of these categories but have amazing skills elsewhere, don’t hesitate to apply.
By Dave Chenell on March 31st, 2011 |
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Almost 2 weeks ago, the enormo.us crew was lucky enough to attend SXSW (South by Southwest) aka the most out of control geek fest/party/conference of the year. The Syracuse University iSchool was gracious enough to send us to the conference in Austin, Texas after we placed in the top four of a contest being run on the iSchool blog. (Our blog post entry – http://bit.ly/fjlbYk, The contest rules -http://bit.ly/hOX9MD)
Of course, in that blog post we promised to bring back some video documentation of our trip. We had big plans for a documentary style story to show what SXSW was all about, yet upon arriving we realized we were on to something different.
A Classy Documentary about SXSW from Enormo.us on Vimeo.
Going into SXSW we had no idea what to expect from this conference. The above video was simply our reaction to what we experienced. SXSW is a whirlwind of different things and we tried to convey our experience through this video.
Standout moments from the conference for me personally are the moments that you don’t find in the SXSW program. Things like randomly eating lunch with experienced people in our industry, launching graFighters at the Klout House party, working all night to get grafighters working for the launch party, giving away boatloads of free t-shirts, having strangers recognize your free t-shirts and associate them with your brand, and even touring a local animation studio Powerhouse Animation (http://www.powerhouseanimation.com/work.php)
These things alone make SXSW a one of a kind experience that is not to be missed. The main talk that stood out in my mind was by 4chan founder Moot. He spoke on the value of building community and how important it is to a site or product. Also some noteworthy panels were given on Native vs Web Development for mobile devices, as well as a panel on the success of Angry Birds, delivered by one of the creators. Bottom line, If you ever have the chance to go, you should go.
On the other hand the conference is not without its downsides. As has been repeated many times before in blog posts about SXSW, it seems 2011 was about marketing and advertising, not building products. This left the people that make things (designers, developers, product people) feeling somewhat underwhelmed . It seemed everywhere you turned there were PR, Social Media, and hordes of Marketers. This is not necessarily a bad thing, it speaks to the fast pace and commercial success of the industry. However, it is tough to please everyone and there were many developers with whom I spoke that expressed were looking for a more “intimate” setting. Gaming conference E3 had a similar realization a few years ago when it realized the spectacle of E3 was outshining the games. You know you have priorities wrong when you are planning next years E3 booth a year in advance rather than working on your new game. E3 did try to downsize for a few years, but has since returned to its glamorous ways. In the same vein, SXSW should learn from E3 and be cautious and practical in its growth.
See you next year SXSW!
By enormo.us on February 28th, 2011 |
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At enormo.us we know that if you want to tell really big stories you have to hunt for them. The most epic tales are out there waiting to be discovered, wrangled up and put on display for the world. But slaying the biggest beasts isn’t easy. It takes time, patience and expert tracking skills. And once the prize is captured, you have to keep it calm and happy in its new habitat.
That’s why we’re hiring a Big Game Hunter.
We’re looking for a badass beastmaster who is all business when it comes to roping the most unruly creatures. This mercenary for hire will work directly with the enormo.us founders to identify new opportunities, then head out into the wild and drag that Sasquatch back to base.
After a successful catch, the game hunter becomes a gamekeeper, overseeing the proper care and feeding of the beast. The perfect candidate must therefore have experience speaking its language and ensuring that the process is comfortable and humane.
This is a contract position with the potential for development into a part- or full-time opportunity. The position will require approximately 20 hours per week, with a flexible schedule and ability to work remotely. Qualifications of the ideal candidate:
- experience with project/account management or sales
- solid understanding of project management practices
- excellent written and verbal communication
- fearless, able to approach the biggest and ugliest creatures
- the ability to reason and deal with a group of creative minds
Are you ready to seize this rare opportunity to work with enormo.us? Then suit up Boba Fett, because we need a bounty hunter.
send your story to: [email protected]
By Dave Chenell on February 24th, 2011 |
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By Dave Chenell on January 19th, 2011 |
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This past weekend we took our office painting skills to the Syracuse iSchool to paint an art installation in their classroom called “The Innovation Studio”. The painting was only step one of an overall Innovation Studio redesign that will take place throughout the entire semester.
Here is the pre-render we made before doing any painting
We shot a timelapse over the 3 and 1/2 days while we were painting.
When designing the blocks we used the ceiling grid to correctly line everything up on the walls. This made it much easier to stay on track as we went around the room. Each block was the exact size of a celling tile as well to keep everything consistent. We used a tripod mounted laser level that had both vertical and horizontal levels. We also used rolls and rolls of Frog Tape (better than regular painters tape for painting straight lines) since each square had to be taped off two or three times depending on how many adjacent blocks there were. Much of the 3 1/2 days were spent figuring out the most effective way to paint border-less blocks and we can tell you there isn’t a great solution if your using tape. We often had to recite rules we made up to our-selfs in order to remember which way the tape should move. It was easy to get LOST IN THE GRID (Tron voice).
Stay tuned for updates throughout the semester on the Innovation Studio.
By enormo.us on December 14th, 2010 |
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Every family has that one crazy relative who shows up for the holidays. He probably smells like booze, hasn’t washed his hair for as long as you’ve known him, and he’s dropping f-bombs in front of grandma and the kids while ranting about communists or alien abductions.
In our family, that relative is graFighters. This bastard stepchild operates out of a corner at enormo.us HQ. They walk around with no shoes on, eat week-old sandwiches and do nothing but play flash games all day.
But they did make an awesome holiday t-shirt. You should buy it.
Merry Christmas, you filthy animal.
By Dave Chenell on December 2nd, 2010 |
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We decided to share some super mysterious screenshots from upcoming projects. Enjoy!


By Anthony Rotolo on November 21st, 2010 |
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By Anthony Rotolo on November 13th, 2010 |
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By Anthony Rotolo on October 5th, 2010 |
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